Hey guys, I want to mod some of the scripts in this mod (http://www.nexusmods..im/mods/33791/?) so that the camera angle isn't so flat to the ground (big enemies force the camera into the ground because of this) and it is giving me headaches trying to see.
As I want to make the camera angle like dark souls (I have already done a reticule retexture) I really need some help as I'm getting errors during compiling in creation kit. I believe it may be in the Hudwidget Y setting which is currently at 400 or camera float values. Regardless of what script it is, can you tell me how to recompile the source .psc file to .pex? I'm using SKYUI source files but getting these errors..all I'm doing atm is copying the lockon mod .psc files to the skyrimdatascriptssource folder - I have no idea wat I'm doing
DataScriptsSourceSKI_WidgetManager.psc(29,1): RegisterForModEvent is not a function or does not exist
DataScriptsSourceSKI_WidgetManager.psc(30,1): RegisterForModEvent is not a function or does not exist
ScriptsSourceSKI_WidgetManager.psc(35,5): variable UI is undefined
DataScriptsSourceSKI_WidgetManager.psc(35, : none is not a known user-defined type
DataScriptsSourceSKI_WidgetManager.psc(38,2): RegisterForMenu is not a function or does not exist
DataScriptsSourceSKI_WidgetBase.psc(156,1): RegisterForModEvent is not a function or does not exist
DataScriptsSourceSKI_WidgetBase.psc(274,1): variable UI is undefined
DataScriptsSourceSKI_WidgetBase.psc(274,4): none is not a known user-defined type
No output generated for lockon_hudwidget.psc, compilation failed.
Batch compile of 1 files finished. 0 succeeded, 1 failed.
Any help is much appreciated!
Edited by lolmetimbers, 24 May 2016 - 03:04 PM. Radio navigation system mfd cd rutracker windows 7.
Off-site requirements
Lock On Target Skyrim Mod
Mod name | Notes |
---|---|
SKSE 1.7.3+ |
Author's instructions
Ask himika, the author of the original mod for permission.
File credits
himika - original author
Vhaltyrr - Lock-On Reticle Retexture
bla08 - Bloodborne Reticle
wellsantos - Glowing enemies
SKSE team - SKSE
SkyUI team - creating Unofficial UI SDK
Bethesda Softworks
Vhaltyrr - Lock-On Reticle Retexture
bla08 - Bloodborne Reticle
wellsantos - Glowing enemies
SKSE team - SKSE
SkyUI team - creating Unofficial UI SDK
Bethesda Softworks
Skyrim Mod Deutsch
Donation Points system
This mod is not opted-in to receive Donation Points
Version 0.3.6
- Features:
- Foundation for Lock-On Team Addon.
- White Glow effect which was made by HatBat.
- Lock-On Sample Addon - added 'Select body part' menu option.
Fixes:
- Updated 'Bloodborne' reticle (update provided by bla08).
To update:
Exit Skyrim.
Update files.
Deactivate and then Activate Lock-On.
Play.
- Features:
Version 0.3.5
- Fixes:
- 'Different input' will only change 'Lock-On Key' from now on.
- Added missing FISS files.
Features:
- 'Kill Move Delay' you can now set time delay after finishing a killing move.
- Reworked base for add-ons and updated sample ones from original Lock-On.
To update:
Exit Skyrim.
Update files.
Deactivate and then Activate Lock-On.
Play.
- Fixes:
Version 0.3.4
- - Added 'Bloodborne' reticle which was made by bla08.
- Added an option to change targets using your mouse (lock-on to someone first, and than you can change targets without holding the lock-on key).
- Added 'Different Input' option for people with steam controllers, or for people who want keyboard options while they use a controller.
- Added 'Glow' option, glow of selected color surrounds the target, inspired by Glowing enemies (http://www.nexusmods.com/skyrim/mods/74550/?) by wellsantos.
- Added 'FISS' and 'PapyrusUtil' save/load settings options.
To update:
Exit Skyrim.
Update files.
Deactivate and then Activate Lock-On.
Play.
- - Added 'Bloodborne' reticle which was made by bla08.
Version 0.3.3
- - Added an option to change targets using right controller stick (lock-on to someone first, and than you can change targets without holding the lock-on key).
Version 0.3.2
- - Added retextured reticle from http://www.nexusmods.com/skyrim/mods/68821/? by Vhaltyrr
- Added menu option which enables you to change reticles in-game
- Added opacity slider
- - Added retextured reticle from http://www.nexusmods.com/skyrim/mods/68821/? by Vhaltyrr
my request is simple a mod that allows you to lock doors if you have the key for it.
see i find it enoying that when i become archmage my private quarters suddenly becomes open to everyone.
i might be practicing master level spells you know!
also any fool can just walk into my house and steal a fortune in magic artifacts daedric weapons things like ebony i keep around.
i mean everyone locks their houses yet i cant even tough i have the key.
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also though i cant so it myself i know it can be done since the ingame object(door/chest) is bound to the key just check if the door is bound a key and if you have set key in your inventory you would be able to lock the door,
ps. thanks for reading my ramblings.